Shooot Heerrr!


A creature is loose in Corpse Town and is destroying everything we have worked so hard to build! Kill it! KILL IT NOW!!!

The gangs pile out of their watering holes; grabbing guns and pulling on armour as they run towards the plumes of dust and sounds of screaming. While there is a very real threat at hand this chaos might also be an opportunity for the less scrupulous gangers to settle some scores.

Battlefield

  • All gangs play on a single large table.

  • This Scenario uses a Sector Mechanicus Battlefield.

Crew & Cards

  • All players pick a starting crew that totals 3 Wounds. For example: this could be three gangers with 1 wound each or a 2 wound champion and a 1 wound ganger.

  • The rest of the gangs fighters are placed in reserve.

  • When a player looses a fighter they may deploy one in their deployment from reserve on their turn, but the total wounds they have on the battlefield must never exceed 3.

  • All Players Pick 2 Cards

Deployment

  • A selection of deployment zones will be set up by the arbitrators.

  • Players will be randomly allocated a deployment zone.

Objective

  • Kill the creature.

  • Get even with the other gangs.

  • Try not to die.

Ending/Victory

  • The Battle ends when the creature is dead.

Rewards & XP

  • Each time a fighter does a wound to the creature they gain 1xp.

  • The fighter that kills the creature gains the skill “Monster Hunter” arbitrators will confirm what this does in the post-battle.

Rep

  • All gangs gain 1 Rep for defending Corpse Town.

  • The gang that killed the creature gets an additional 2 Rep.