
Shooot Heerrr!
A creature is loose in Corpse Town and is destroying everything we have worked so hard to build! Kill it! KILL IT NOW!!!
The gangs pile out of their watering holes; grabbing guns and pulling on armour as they run towards the plumes of dust and sounds of screaming. While there is a very real threat at hand this chaos might also be an opportunity for the less scrupulous gangers to settle some scores.
Battlefield
All gangs play on a single large table.
This Scenario uses a Sector Mechanicus Battlefield.
Crew & Cards
All players pick a starting crew that totals 3 Wounds. For example: this could be three gangers with 1 wound each or a 2 wound champion and a 1 wound ganger.
The rest of the gangs fighters are placed in reserve.
When a player looses a fighter they may deploy one in their deployment from reserve on their turn, but the total wounds they have on the battlefield must never exceed 3.
All Players Pick 2 Cards
Deployment
A selection of deployment zones will be set up by the arbitrators.
Players will be randomly allocated a deployment zone.
Objective
Kill the creature.
Get even with the other gangs.
Try not to die.
Ending/Victory
The Battle ends when the creature is dead.
Rewards & XP
Each time a fighter does a wound to the creature they gain 1xp.
The fighter that kills the creature gains the skill “Monster Hunter” arbitrators will confirm what this does in the post-battle.
Rep
All gangs gain 1 Rep for defending Corpse Town.
The gang that killed the creature gets an additional 2 Rep.