House Rules
a. Experience for wounds
Fighters gain +1 EXP for each Serious Injury or Out of Action injury roll they cause. This does not stack.
For example, Mad Jaxx hits and wounds a ganger with a krak grenade, rolling an Out of Action and Serious Injury. Mad Jaxx would only get +1EXP for this.
b. Experience for wounding Leaders / Champions
If a fighter causes a Serious Injury or Out of Action to a Champion they gain +2 EXP, if a fighter causes a Serious Injury or Out of Action to a leader they gain +3EXP.
c. Trading Post
After each battle players may take one free Seek Rare Equipment action with the following modifiers applying to this action only:
- +1 to roll for every 10 REPUTATION
- +1/-1 to roll if previous fight was won or lost.
For example, The Butchers have 11 Reputation and won their most recent gang fighter. After the fight they are able to make a free trading action roll of 2D6 + 1 (10 REPUTATION) + 1 (winning previous game)
d. Stray shots
Stray shots only hit another fighter on a D6 roll of 1.
e. Blindfire
A fighter cannot use the blindfire action with an Unwieldy Weapon, even if they have Suspensors.
f. Blast weapons at fixed point
A fighter may choose to target a fixed point instead of a fighter with a blast weapon. If so they suffer a -2 modifier to hit in addition to any other modifiers.
g. Tactics cards
1. Tactics cards are used in all games unless stated otherwise,
2. For every 100 points difference between the two on table Gangs rating the player with the lowest Gang Rating gains an additional one Tactics Card.
Banned Tactics Cards
Beast Lure
History of Violence
Dangerous Footing
Lights Out