Week 5 Post-Battle
The Escape
Fleeing from the factories of the Corpse Processing district, the gangs emerge onto the plains of No Scummersland. Behind them, a crowd of cloaked figures swarm in their wake, screaming abuse and firing shots over their heads. All rivalries forgotten for the moment the gangers run side-by-side out onto the open plain.
Trade Post and Black Market
The restrictions to the Gang/ House Equipment Lists are now lifted
The Black Market is now open but the rarity of all items (with the exception of common) is increased by 4
The Trade Post is now open but the rarity of all items (with the exception of common) is increased by 4
Note: the usual restrictions for Law Abiding gangs accessing the Black Market and Outlaw gangs accessing the Trade Post still apply.
Sympathisers & Patrons
The Gangs’ actions have impressed a number of the Guilders and Lords accompanying the expedition. There support has granted the gangs the following buffs…
Acid Lake Sharks -
Narco Lord (Each battle the gang may select d3 fighters, these fighters gain stim-slug stashes for that battle)
The Borg Reclamation Project -
Water Guild (A single fighter may come out of recovery during each pre-battle sequence before choosing crews)
Guild of Toll Operators (The gang adds d3 x 10 creds to their stash after each battle)
Skyvault Speculation Guild -
Corpse Guild (The gang gains a free Slopper Hanger-on, this does not count toward their hanger-on limit and does not leave the gang if injured. If the gang looses the Corpse Guild’s backing they also loose the Slopper.)
Air Guild (All fighters in the gang are considered to be equipped with industrial respirators)
The Screaming Erinyes -
Dome-Runners Guild (The gang may deploy D6 traps, of any sort, for free at the beginning of each mission)
Mechanicus Sect (The gang gains 2 servo skulls of their choice each battle)
Liminal League -
Rogue Factoria (The gang may make a free Visit Trade post action after each battle and reduce the rarity of Trade Post Items by 2)
Sector Seven Furnace Lords -
Psi-Syndica (A single fighter in the gang becomes a Non-sanctioned Psyker with a single Psychic power from any discipline. If this fighter is killed pick another fighter.)
Sable Pyramid -
Heretek Sympathisers (In the prebattle sequence the gang may choose to give d3 weapons +2 Strength and the Unstable and Reckless traits for the battle.)
The Pied Piper of CogPort (At the beginning of each battle the gang gains d3 giant rats for that battle. These act as normal fighters)
Lord Helmawr's Lawful Murmurations -
Explorator Guild (The gang adds 2 Drop Rigs and 2 Grapnel Launchers to their stash for free. This kit is lost if the gang loses the sympathiser)
House Valentine The Fallen House of Cog-Port (The gang get to build a free Bounty Hunter that will not leave the gang but does not earn the gang creds)
Wayward Sisters -
Cog-Port Smugglers Guild (Each week you may choose to reduce the rarity of a single item to common from either the Trade Post or the Black Market.)
Paramedicae -
Dock Workers Guild (Gang gains 2 Dock Loader servitors at the beginning of each battle, the servitors leave the gang at the end of the battle)